Christoph Bader & Dominik Kolb (deskriptiv) are currently working on an algorithm as an application that produces procedural sculptures ready for 3D printing.
ESCIF - BATALLA CAMPAL
What I love about Escif’s work is it’s ability to deal with weighty issues in a often non confronting way. Escif’s has a particular way with illustrative forms of storytelling, translating an evolving understanding of global thoughts/politics onto a wall .
This new Escif illustration ”Batalla Campal” translates as ‘Royal Battle’ - it plays like an urban toile – moving in for the closer inspection you’ll find hidden in the repeating decoration the crux of the message.
An experimental collaboration with Radiohead, Stanley Donwood and Nigel Godrich.
Universal Everything were commissioned to develop Polyfauna as a free, exploratory audiovisual app, born out of Radiohead’s The King of Limbs sessions and using imagery and sounds from the song Bloom.
Set to a lunar calendar, the mysterious, immersive app is brought to life through touch and offers a unique and different set of experiences and encounters each time it’s used. A pioneering new collision between digital art and the world of apps, the collaboration sees the creation of abstracted, expanded and exploded versions of audio and visual work by the band.
Inviting the user into an immersive, expansive world of primitive life, weather, sunsets, mountains and forests, Polyfauna comes from an interest in early computer life-experiments and the imagined creatures of our subconscious. It is inspired by everything from the atmospheric landscape paintings of JW Turner and Peter Doig, to the computational life forms of Karl Sims.
A modern demo of evolutionary programming creating rendered virtual lifeforms, bots with generational variance trying to walk. Put together by Eugénie von Tunzelmann - video embedded below: https://vimeo.com/85053197
Ever since reading Richard Dawkins’ book ‘The Blind Watchmaker’ I’d wanted to try my hand at some evolutionary programming. The idea is to model natural selection inside the computer by generating procedural creatures and allowing them to vary and improve over time without user intervention.
The code to build and rig the robots was written in Python, as was the code to run the rigid body simulation, using the Open Dynamics Engine to drive the sim. I wrote an importer for Side Effects’ Houdini to read in my robot simulations so I could render them out as pictures.
In 2011 Drew built the first working version of the app for me, and named it “Reporter”. It didn’t look like much, but the original app worked perfectly throughout 2012 and the data it produced culminated in my 2012 Feltron Annual Report.
Reporter’s random prompts to answer a survey had made tracking the year a breeze and helped me to investigate questions that would have been impossible to answer using other methods. I was interested in who I spent time with, but to track this in an ongoing basis is a full-time job. I added questions for what I was wearing, eating or drinking and if I was working or not… and we streamlined the process to ensure that a report only took seconds to answer. We also added in background sampling to get information from the phone on the weather, my location and the ambient noise level.
That app is now all grown up. You can customize all the questions, and turn on a range of sensors to gather background data, and the app will visualize your responses. If you are interested in a lightweight means of exploring your behavior, give it a try.
A great collection of tracks. Music for achieving flow.
Collecting seven tracks not previously issued on vinyl. Includes download code redeemable form the label** Part of OPN’s bulk vinyl drop via Software, ‘The Fall Into Time’ is perhaps the most notable due to the inclusion of six pieces never previously issued on vinyl before. They’re those bonus pieces that appeared on the 2012 boxset of ‘Rifts’, itself drawn from rare and obscure tapes and CDrs for the underground network which first supported the young synth master on his quest for sonic enlightenment. They count the 10 minute valium drift of ‘Blue Drive’ and the deadly cute baroque piece ‘The Trouble With Being Born’ on the A-side, and one of his most evocative early pieces, the breathtaking ‘Memory Vague’ and BoC-like lushness of ‘Melancholy Descriptions Of Simple 3D Environments’ on the B-side.
The individual constructions do not have their own titles, rather they fall into four different groups: morphologies around the circle, morphologies of verticality, light structures and constructions for architecture. Each group is generated by a different logic, e.g. the circle-related constructions all count on the constant presence of a basic form, the verticality models all derive from the relentless study into the question of proportions, while the dominant theme in the light structures is the relationship between organism and environment, and constructions for architecture can all be applied to design conditions. The constructions are made of brass and vary in size from a 15-cm diameter to a height of 60 cm.
The Dutch design studio LUST has created a new interactive installation for the exhibition ‘Type/Dynamics’ at the Stedelijk Museum in Amsterdam. ‘Type/Dynamics’ interacts with and comments on the work of graphic designer Jurriaan Schrofer (1926–1990) in an effort to revitalize recent design history. The installation visualizes information that continuously surrounds us and is always accessible. By searching for real-time locations currently in the news, like “Ground Zero”, “Reichstag”, or “Tiananmen square”, the installation can locate the panorama images from Google Streetview, abstract them into grids and fill the grids with new information. As a visitor to the space, you are literally ‘transported’ to that location and surrounded by all the news associated with that specific location. Instead of a photographic representation, the place is represented purely typographically with a host of new items currently being talked about at that location. Nothing in the gallery space stands still; all information continuously moves.
Durr is a shivering unisex bracelet that investigates our perception of time by exploring how we perceive 5 minutes in different situations. By markedly shivering every 5 minutes, it creates a haptic rhythm to make us notice the changing tempo of time and become more aware of both actions we take and the time we spend on things.
I like the idea of haptic rhythms as opposed to notifications or alerts to help cultivate mindfulness. While I love the physical product (it reminds me of AIAIAI), this is another example of a wearable destined to become software only once the major wearable platforms sort themselves out (Apple, Google, Samsung etc). Unless the “cooked salmon” color really takes off.
Video explanation - http://youtu.be/AeeaemmuveU